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- #VISUAL STUDIO DEBUG NOT WORKING .EXE#
- #VISUAL STUDIO DEBUG NOT WORKING UPGRADE#
- #VISUAL STUDIO DEBUG NOT WORKING CODE#
- #VISUAL STUDIO DEBUG NOT WORKING TRIAL#
If I select Build > Build Current Document in Visual Studio 2019, it builds successfully (and I can run the application if I go into Project\bin\Debug\net5.0\Project.exe). If I open the application in Visual Studio Code, debugging works. The system cannot find the file specified." Could not load file or assembly 'System.Runtime, Version=5.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. "An unhandled exception of type 'System.IO.FileNotFoundException' occurred in Unknown Module. When I create a new console application in PowerShell using the command: dotnet new consoleĪnd open it in Visual Studio 2019, if I try to start debugging, this error is always thrown: I have not seen this issue with other IDEs but it still sounds like a Unity issue, not a Rider one.I have dotnet version 5.0.101. Ive been doing a lot of debugging successfully with Visual Studio 2012. Detaching the debugger does not help and I have to kill Unity and restart it. Debugging with Visual Studio 2013 Not Working 10-30-2013, 03:24 PM. The only real issue I've seen so far, and it happened like 2 times, is that when the debugger is connected (not hanging in a breakpoint) Unity might get stuck in a "Application.Update" loop.
#VISUAL STUDIO DEBUG NOT WORKING TRIAL#
During the trial I even reported a minor resharper bug (some false positive) and about a week later it was fixed. Halfway through the trial I figured this is going to be my new IDE and I even got a 20% off the annual subscription on something I was going to buy anyway.
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Debugging works well and it even has some nice custom Unity features like being able to examine all components in a game object, look at the hierarchy and the scene structure.
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#VISUAL STUDIO DEBUG NOT WORKING CODE#
I tried fixing some of this stuff myself but that code is all a frontend of an ancient port of a port of a port of some repo that's advanced quite a bit meanwhile (MonoDebug if anyone is curious). When looking at variable values lots of things don't show good results or it might even make the debugger hang. For instance, if you're stopped in a breakpoint and want to add another breakpoint somewhere it will also trigger a continue. It can attach well, the IDE is awesome but the Unity extension is unmaintained and functions poorly. UPDATE: 2020.1.0 allow Unit圓D scripts to be debug, but no longer C# plugins.Ĭlick to expand.I used VSCode for a while and it was an overall horrible experience. When you start a debugging session running from a NaCl64 platform, Visual Studio automatically launches nacl-gdb for you and attaches it to the nexe.
#VISUAL STUDIO DEBUG NOT WORKING .EXE#
Will see and wait for Unity correction on last version. nexe you must use nacl-gdb, which is a command line debugger that is not directly integrated with Visual Studio. A first debug process work, then after ending first session, same issue as on 2020.2.1 and then does not workĭowngrade to 2020.1.0. So Retry does not work.Īn other try is re-install and downgrade to 2020.1.17. And then stay at a point where it still does not work. If we retry without restarting Unity - Unity no longer suggest to switch to enable debug and stay "Not Answering" - the only solution is to "Stop Debugging" then restart Unity. Check if compilation debug is set to true in the. Since Unity 2020.2, after first restart of Unity - requesting to attach to unity seem to work (Visual Studio bottom bar switch to red), Unity request if we need to "Enable Debugging for this project or All" (that is new - new = bug?) then Unity switch to status 'Not Answering" into task manager - until we "stop debugging" or wait for a while (about 2-3 minutes). Find below the steps that solved my problem: Delete ASP.NET temporary files from C:\Windows\Microsoft.NET\Framework\v7\Temporary ASP.NET Files Change build configuration to debug from project properties. So it could be a bug on both side - Unity + VS, where the last Unity Version generate a locking point. This sound to the be case all the times since new Unity Version for both Pluggins and Unity C# projects.
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#VISUAL STUDIO DEBUG NOT WORKING UPGRADE#
Same issue for me since upgrade from Unity 2017 to 2020.2.1 - with Visual Studio 2017- upgrade to Visual Studio 2019 - same.Īn issue was existing into Unity 2017 and Visual Studio 2017 - When debugging pluggin on C# - it was needed to "regenerate all" the C# project then refresh the Asset to have a link working on debug for Pluggin, and some times restart Unit圓D at All.
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